LGBTQIA+ Teens: A sad rainbow-striped emoji where 31% is highlighted, stating 31% of LGBTQIA+ teens have experienced hate speech online.

eSafety Commissioner
Safer Internet Day

Making the internet a happier place with
 the ‘emotional statistics’.

Creative strategy, creative concept, design, animation and sound design for a national campaign that delivered a 40% increase in Safer Internet Day resource downloads.

A purple devil emoji with an angry expression representing 70%, stating 70% of Australian adults have had at least one negative experience online.

Driving awareness and action for Safer Internet Day

Safer Internet Day is a global day of action bringing together communities, schools, organisations and families to work towards a safer internet. The task was to raise awareness of Safer Internet Day and the issues that make it so important.

A yellow emoji with wide eyes and a black censored bar over its mouth, functioning as a 29% pie chart. The text states that 29% of First Nations people have experienced online hate speech.

An insight born from an invisible truth.

With the insight that much digital behaviour is invisible as it is experienced primarily individually, our strategy was to show how we (and those we care for) are close to risk without knowing it. By highlighting this risk we showed how important Internet Safety Day is and made the tools available more urgently relevant.

An emoji face split between a yellow smile and a red scowl, representing a 45% pie chart. The text notes that 45% of kids aged 8-17 have been treated in a hurtful or nasty way online.

The creative idea: The Emotional Statistics

Using research from the eSafety Commissioner we used the language of the internet to create dramatic animated emoji pie-charts that revealed the ‘emotional statistics’ about the risks we face. The resolve was to ‘help make the internet a happier place’ by getting involved with Safer Internet Day and using the resources.

An emoji wearing a gaming headset with a green "troll" slice appearing as a 32% pie chart. The text highlights that 32% of gamers aged 8-17 have been bullied while playing games online.

Execution: from animation to action.

The campaign creative focused around five lead animations delivered through a multi-channel strategy, including paid media, organic social, stakeholder engagement, email marketing, and direct outreach, leading to all targets being exceeded with significant growth across key metrics.

Results

0million
paid media impressions
0%
of workplace traffic from First Nations creative
0%
increase resource downloads (compared to 2024)
Engagement increased
with same media budget as 2024
0%
trial outperformed benchmarks

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